> For the complete documentation index, see [llms.txt](https://squiry.gitbook.io/squiry-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://squiry.gitbook.io/squiry-docs/rewarded-burn-system.md).

# Rewarded Burn System

To avoid the mistakes made by other play-to-earn projects, SQUIRY introduces a rewarded burn system. Burning a token reduces the circulating supply, thereby increasing the token's value.

Players can burn (or destroy) a certain amount of SQUIRY tokens to evolve their Squiz to the S level (the ultimate level).

These special levels allow for faster progression, more efficient collection, and access to exclusive skins.

If players want to obtain another S-level skin for their Squiz, they can burn another amount of SQUIRY to get a different random S-level skin.

The amount of SQUIRY required will increase for each skin change on the same S-level character.

These NFT increase the rarity and value of Squizs, thus creating a dynamic secondary market while maintaining the price of SQUIRY.\
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<figure><img src="/files/KojKdStUUsfkGGBMjsH1" alt=""><figcaption></figcaption></figure>
