SQUIRY Docs
  • Global Overview of SQUIRY
  • The Basic Concept of SQUIRY
  • Rarity Levels:
  • The Squizs
  • Rewarded Burn System
  • Rewarded Staking System
  • PVP (Player versus Player)
  • Stabilizing the Economy and Long-Term Development
  • Why Solana?
  • Tokénomics
  • Roadmap
  • Conclusion
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The Basic Concept of SQUIRY

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Last updated 9 months ago

The SQUIRY project is a third-person open-world P2E game where players must collect as many acorns as possible, an essential resource in the game, which they can then convert into SQUIRY tokens. These tokens, crucial to the game's ecosystem, are used to purchase characters (Squiz), upgrades, skins, and special skills in the game shop, allowing them to acquire or evolve their characters.

These upgrades will enable characters to level up, increasing their ability to collect acorns and effectively defend themselves against other players while unlocking exclusive skins.

Characters and skins can be sold peer-to-peer (P2P) directly in the game shop for SQUIRY tokens.

All of this makes SQUIRY's tokenomics very dynamic and engaging, but there's more to it than that...